![]() I first discovered it while playing Portal 2, and I’ve since set it up in every game I can find that supports it. It’s hard to explain, but trust me when I say it’s the best control scheme the Steam Controller has to offer. Any PC capable of seamlessly switching between controlling the camera on a mouse and controller can run a setup Valve’s calling “Gamepad with High Precision Camera/Aim.” You move with the left stick, but the right haptic pad functions something like a trackball-not physically, since there is no ball to speak of, but the haptics fool your thumb into believing that’s what you’re aiming with. Mouse: This is where the Steam Controller really shines.Scroll your finger clockwise for one action, counter-clockwise for another. It’s your mouse’s scroll wheel, but done on a trackpad. It doesn’t work that well though, and you can see why Valve eventually added an actual analog stick onto the controller for movement. The Steam Controller tries to emulate the behavior of a joystick, so the closer your thumb gets to the edge of the pad the faster you move/turn the camera/whatever. Joystick move/camera: This is by far the weirdest mode.Button pad: A bit less intuitive, but basically you can map four additional A/B/X/Y buttons to the pad-especially useful for keyboard-heavy games with a lot of hotkeys.This is useful for switching guns in a shooter, for instance. The left haptic pad even has a vaguely D-pad shaped cross embedded in it. Directional Pad (D-Pad): This one’s obvious.Each touchpad can be remapped to five different input modes. But I don’t think I truly understood their potential until I spent some time with the controller. No surprise-they’re what the entire thing was built around. The large haptic pads are the Steam Controller’s secret sauce. What I find fascinating about the Steam Controller is you can fundamentally change the way it works-and, in the process, completely shake up how you interface with certain games. Using Joy2Key or what-have-you, you can easily swap the buttons around on your Xbox 360/Xbox One/DualShock controller even if developers didn’t bother building that functionality into the game.īut that’s like changing a car’s paint job and calling it a “custom build” in comparison to the Steam Controller. It’s not like this is the only remappable controller on the PC. ![]()
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